Validating moves


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In this lesson we develop a “rule engine” for checking the validity of a move. This lesson includes a video screencast, an exercise, and a git repo. The video is 4 minutes long. The exercise might take 30 minutes.


I really loved the modelling series so far. Thanks a lot Eric!

For me the lesson 9 could advance on the rule engine and it’s integration into the game a bit more. I also couldn’t find the exercise for this lesson.