Validating moves


#1

Originally published at: https://purelyfunctional.tv/modeling-solitaire-in-clojure/validating-moves/
In this lesson we develop a “rule engine” for checking the validity of a move. This lesson includes a video screencast, an exercise, and a git repo. The video is 4 minutes long. The exercise might take 30 minutes.


#2

I really loved the modelling series so far. Thanks a lot Eric!

For me the lesson 9 could advance on the rule engine and it’s integration into the game a bit more. I also couldn’t find the exercise for this lesson.