Brute - Entity Component System for Clojure


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Brute - Entity Component System for Clojure

I have a confession to make: ever since I was young, I’ve wanted to program games. So, far from bein an unbiased link curator, I do have a softspot for game-related programming posts. This one is an Entity Component System, which is a pattern for composing game objects instead of writing them from scratch each time or using inheritance. And now it works in ClojureScript!